Gideros Mobile Tutorial 5: Events

So far we only displayed some graphics on the screen, we even animated (not real animation though, just rotation of one bitmap) it but there was no user interaction at all. We had one event in Tutorial 4 but it was not really explained in details what it does.

Events and addEventListener

With events we handle

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Gideros Mobile Tutorial 4: Graphics

Textures, bitmaps and sprites

Most of the games use graphics so let’s learn how to display it on the screen and apply some transformations to it. You will also meet 3 new object types: textures, bitmaps and sprites.

Texture – class that is used to load an image file. You can’t really do much with […]

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Gideros Mobile Tutorial 3: Shapes

It’s nice to have something else on the screen than just text. Let’s try to draw some shapes. I will leave out step-by-step explanation on how to add files to projects, how to start Gideros Player etc because this was covered in previous tutorials.

Drawing Shapes

You can draw primitive shapes with Gideros on the

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Gideros Mobile Tutorial 2: “Hello World”

Hello World

Every tutorial starts with “Hello World” and who am I to break this tradition? 🙂 Please keep in mind that I will not be teaching Lua language, concepts of Objects, functions etc.  I am assuming that you are a developer who knows at least one language and have a basic understanding of how

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Gideros Mobile Tutorial : Mobile Game Development

Why am I learning Mobile Game Development?

I always enjoyed making games on C64 and Amiga (AMOS Professional was great!) when I was a kid. Platformers and turn-based RPG games. It is now different time and smartphone games are all the rage. I always wanted to try making some simple mobile game but the first

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